Lap 2 strolls around a built-up Chinatown market before a ramp that shoots past the Merlion and Marina Bay and onto a rampway above the Gardens by the Bay attraction. Racers drive through the infinity pool and then glide down through various speed rings. It is reminiscent of the cannon from DK Mountain. A great example of this is the cannon which boosts racers to the top of the Marina Bay Sands hotel. The variety of track elements in Singapore Speedway makes it far more interesting than Amsterdam Drift. A busy built-up city, complete with integrating well known tourist attractions into the course such as racers flying off the top of the Marina Bay Sands hotel through the bustling markets and streets. Singapore, a city famous for its night time Formula 1 race is a spectacle to behold and Singapore Speedway is certainly no different. Sticking with Mario Kart Tour courses, there are two more, this time representing Asian capitals, Singapore and Bangkok. Overall, this is a fun track with good twists and turns, but it does feel devoid of obstacle-based interactions, and more could have been done with the trams for example, such as racing on the platforms or stations. Lap 2 brings racers back into the city but this time driving underwater through the canals and lap 3 is a bit of a combination of lap 1 and lap 2. Instead, they feature in the background, the same with the tulips, which are decorative displays rather than on track obstacles. The first lap takes racers out of the city scape to race around tulip fields and windmills, although it is a shame that the windmills weren't utilised as a racing obstacle of sorts. Tulips, windmills, trams and canals - everything that represents Amsterdam, right? Like all other Mario Kart Tour tracks, Amsterdam Drift changes on each lap to open up slightly differing pathways. First up is Amsterdam Drift, and these courses like to take stereotypical themes from each of the countries they represent. Wave 4 really leans quite strongly on including courses from Tour, particularly courses based on worldwide cities. As it has been said before, these courses feel like new courses for many, particularly for any players not playing Mario Kart Tour. Wave 1, 2 and 3 were all impressive due to the inclusion of courses from Mario Kart Tour, which certainly felt quite fresh to have a console counter-part. Let's hope that Wave 5 and Wave 6 add in characters like Diddy, but also consider other characters such R.O.B and Petey Piranha. Birdo's inclusion has opened up another 5 slots on the character select screen, which are just question marks at the moment, but that is not to say Nintendo will stop at 5. The character roster is already pretty large, standing at 42 characters, plus Mii's, and there are only a few characters that aren't in the base game from previous titles, although it is criminal that Diddy Kong is still missing from the current line-up. Nintendo have also left the idea open that more characters from past Mario Kart titles will return, although how many and which characters have not been explicitly stated. Wave 4 is the first wave that has added a returning character to the roster, with Birdo now available to pick from the character select screen.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |